6 Comments
Jul 9Liked by John Lansing

Really excited about the team composition possibilities knowing that we're not beholden to the same rules as NFL. Can't wait to try 10 blockers and a direct snap to an RB in full plate 😅

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Absolutely! Not to disappoint but I had to scale back the team sizes quite a bit to make it manageable so they are currently 4 on 4 battles. Turns out 11 on 11 in a grid based game requires quite a large space to operate. Maybe it’s something I can pull off for the sequel! You can still have many unique combos with 4 though… consider it a nod to the warriors of light from Final Fantasy 😈

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Jul 9Liked by John Lansing

That makes a LOT of sense actually. Now that I think about it, managing a squad of 11 in a CRPG / tactics type game would be an enormous pain

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Yeah exactly. Thankfully the prototype revealed this issue early on. The underlying tech can support any number so if I think of a way to make it fun I can expand it, but up to 4 a side seems like a good zone to be in. You don't want to go too long without your favorite players getting a turn!

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Jul 8Liked by John Lansing

I definitely want to see a team of all throwers. Keep up the good work!

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Thanks Michael! Appreciate you following along here.

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